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      (dng)ǰλãAԇW(wng) >> иԇ >> ģMԇ} >> Zԇ} >> 2018иZԇ}죺οƌW(xu)

      2018иZԇ}죺οƌW(xu)

      AԇW(wng)   2018-03-22    С

      2018иZԇ}죺οƌW(xu)

      иZ}Ŀؑ汾һ

      x֣οƌW(xu)pseudoscienceЩ˕misleading claimsŵV_M(fi)ߡ

       ֣eP(gun)Α(brain games)@Щ˾ھW(wng)վQ@ЩΑ׌׃”߀fnjѽ(jng)(yn)CǺܶ˕?yn)@Щ^ƌW(xu)(j)XُIa(chn)ƷȻһȺоˆTϾW(wng)l(f)F(xin)@Щ(sh)(yn)O(sh)Ӌ(j)(yn)֔(jn)ܵó_нY(ji)Փ(not convincing)˂ԩX

      иZ}Ŀؑ汾

      xpINָڏVʹһЩƿƌW(xu)䌍(sh)]н(jng)^ research C(sh)Ė|ͨ^VM(fi)ߡ

       lecture; һonline brain game ǵ䌍(sh)]ô{(dio)󹫲˂֪ԼΑϻX useless 

      иZһ

      Pseudoscience refers to the activity of inserting misleading claims appeared as scientific facts into advertisement in order to lure customers to buy certain products or services.

      In the lecture, the professor gives an example of brain games. There were companies claiming on the internet that the games they developed would make people smarter, and they announced that certain experts already made thorough research on the effectiveness of these brain games. As a result, lots of customers bought these games because they trusted these claims. However, later these claims turned out to be fake, and the research done by the so-called experts were indeed insufficient, and thus not convincing.

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